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Title                   : Devil's Inferno (renamed)
PK3 Name                : X3maps_v1.pk3
BSP name		: X3map08.bsp
Date			: 07/25/2001
Author                  : suckmonkey
Email Address           : mcosta1quake@yahoo.com
Home Page		: http://www.teameeg.com/monkey.html (not anymore)

Additional map info.	: Designed for q3ctf.  The 3wave pak is required
			  to play the map since I used a lot of textures from there.
   
Additional Thanks to    : bosstone, batstone, sugasmak 	- playtesting.
 			  			                            
Previous Work		: a few maps for Q2LMCTF (xmap5, xmap7, xmap11).
			  Q3 - Ledges: osp instagib rail only map
			  
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Play Information

Game			: Q3A
Bot Match		: Yes, aas file included
Capture The Flag	: Yes, 4-12 players
Deathmatch		: No

PK3 Information

BSP Name                : maps/x3map08.bsp
Levelshots		: levelshots/x3map08.jpg


Construction

Base			: From scratch
New Textures		: Yes, added some from ctf_unified pak.
New Shaders		: No 
Construction Time	: 2 months
Editor used		: Q3Radiant (builds 181 to 197)
Utilities		: None
Other utilities		: None
Known Bugs              : None.

Compile

Q3Map BSP Time 		: 13 seconds
Q3Map VIS Time 		: 131.0 seconds
Q3Map LIGHT Time 	: 2221 seconds
Lighting Params 	: -extra
BSPC AAS Time 		: ?
Compile Computer 	: Pentium II 400mhz, 128 megs of RAM, Win98

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Copyright/Permissions

All original and composed textures in this level remain property of
the sources respective owners.

All original and edited shaders in this level remain property of
the sources respective owners.

You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.

You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.

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